Blender Git Commit Log

Git Commits -> Revision 7ce833a

Revision 7ce833a by Bastien Montagne (master)
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.

Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.

Commit Details:

Full Hash: 7ce833af5b08ca47c201aab33ab5d6b8fde69486
Parent Commit: b997988
Lines Changed: +72, -74

13 Modified Paths:

/source/blender/blenkernel/BKE_deform.h (+3, -4) (Diff)
/source/blender/blenkernel/intern/action.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/deform.c (+46, -47) (Diff)
/source/blender/blenkernel/intern/object_deform.c (+1, -1) (Diff)
/source/blender/editors/animation/keyframes_general.c (+1, -1) (Diff)
/source/blender/editors/armature/armature_add.c (+4, -4) (Diff)
/source/blender/editors/armature/armature_naming.c (+1, -1) (Diff)
/source/blender/editors/armature/armature_select.c (+10, -10) (Diff)
/source/blender/editors/armature/armature_skinning.c (+1, -1) (Diff)
/source/blender/editors/armature/armature_utils.c (+1, -1) (Diff)
/source/blender/editors/armature/pose_transform.c (+1, -1) (Diff)
/source/blender/editors/object/object_select.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021