Blender Git Commit Log

Git Commits -> Revision 7e62314

Revision 7e62314 by Antonis Ryakiotakis (soc-2013-paint)
April 25, 2014, 20:46 (GMT)
Fix possible crash:

Could happen if user changes UV layer name from the mesh data properties
and has that uv layer assigned to a material slot.
In that case UV layer name is invalid and we could end up without UV
layers for drawing/painting.
Just reuse default UV layer in that case.

Commit Details:

Full Hash: 7e62314aed8e1644c7bbeb5666520a5d7ffb17f4
Parent Commit: 0597429
Lines Changed: +6, -6

2 Modified Paths:

/source/blender/editors/sculpt_paint/paint_image_proj.c (+2, -6) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021