Blender Git Commit Log
Git Commits -> Revision 7e62314
Revision 7e62314 by Antonis Ryakiotakis (soc-2013-paint) April 25, 2014, 20:46 (GMT) |
Fix possible crash: Could happen if user changes UV layer name from the mesh data properties and has that uv layer assigned to a material slot. In that case UV layer name is invalid and we could end up without UV layers for drawing/painting. Just reuse default UV layer in that case. |
Commit Details:
Full Hash: 7e62314aed8e1644c7bbeb5666520a5d7ffb17f4
Parent Commit: 0597429
Lines Changed: +6, -6