Blender Git Commit Log

Git Commits -> Revision 808d619

Revision 808d619 by Erwin Coumans (master)
September 30, 2008, 23:34 (GMT)
add support for Bullet soft body constraints against a Bullet rigid body, as well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc.

Commit Details:

Full Hash: 808d6197cfa372c15067aa14a91791ba9b167915
SVN Revision: 16853
Parent Commit: 09f79a8
Lines Changed: +89, -3

3 Modified Paths:

/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp (+2, -1) (Diff)
/extern/bullet2/src/BulletSoftBody/btSoftBody.h (+2, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+85, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021