Blender Git Commit Log
Git Commits  -> Revision 80db709
		
			
			
		
| Revision 80db709 by Clément Foucault (master) April 18, 2017, 19:33 (GMT) | 
| Eevee: Spherical Harmonic diffuse. For now it's done each frame and it's rather slow (16ms) but result will be cached soon. | 
Commit Details:
Full Hash: 80db7092500abef075d981408cdc75f615ce0a34
Parent Commit: 5bbc803
Lines Changed:  +207,  -15
1 Added Path:
/source/blender/draw/engines/eevee/shaders/probe_sh_frag.glsl (+106, -0)  (View)
8 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee.c (+30, -10) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+6, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+35, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+4, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+15, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee.c (+30, -10) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+6, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+35, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+4, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+15, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -0) (Diff)


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