Blender Git Commit Log
Git Commits -> Revision 80f7f10
Revision 80f7f10 by Hans Goudey (master) March 9, 2021, 18:39 (GMT) |
Geometry Nodes: Add Attribute interpolation for polygon domains This commit adds interpolation to and from attribute on the polygon domain. Interpolation is done automatically when a node uses attributes on two different domains. The following are the new interpolations and corresponding simple test cases: - **Point to Polygon**: Painting the shade smooth attribute in weight paint mode - **Polygon to Point**: Moving points along a normal based on the material index - **Polygon to Corner**: Scaling a UV map with the material index before sampling a texture {F9881516} This is also necessary for an improved implementation of the `normal` attribute. Differential Revision: https://developer.blender.org/D10393 |
Commit Details:
Full Hash: 80f7f1070f177ae543f2fa35dd5d458e87ff30c1
Parent Commit: 9965868
Lines Changed: +167, -0
1 Modified Path:
/source/blender/blenkernel/intern/geometry_component_mesh.cc (+167, -0) (Diff)