Blender Git Commit Log
Git Commits -> Revision 81653fa
Revision 81653fa by Sergey Sharybin (opensubdiv-modifier) July 8, 2014, 05:53 (GMT) |
OpenSubdiv: Disable normals hack for legacy drawing Such a mix of GLSL and legacy drawing was rather a huge PITA to experiment with the new functionality. Since this only gives wrong shading with flat shading (which isn't so common and only really visible with simple subdivisions which are to be redone anyway) let's do a clear separation for now. We might end up bumping GLSL requirement for GPU tessellation because of the some specific of how UV attributes are handled by the OpenSubdiv. This is to be evaluated later. |
Commit Details:
Full Hash: 81653fa1bc4359090fbf15ecdbc8887cc4f4a271
Parent Commit: 93f95b1
Lines Changed: +24, -23
1 Modified Path:
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+24, -23) (Diff)