Blender Git Commit Log

Git Commits -> Revision 8197022

May 14, 2020, 14:53 (GMT)
EEVEE: Rewrite Passes and Material handling

Passes of the same type are now chained together and reusing the same
shgroup when possible.

Materials are now always handled as a nodetree compiled shader (GPUMaterial)
even for default materials.

Render passes use a ubo reference to change output pass type instead of
creating a lot of DRWPasses.

# Conflicts:
# source/blender/draw/engines/eevee/eevee_materials.c

Commit Details:

Full Hash: 8197022d6cac82543bf873d0077e9f2e4e9ef0d7
Parent Commit: 6e18b02
Lines Changed: +1030, -1564

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021