Blender Git Commit Log
Git Commits -> Revision 8197022
Revision 8197022 by Clément Foucault (tmp-eevee-material-refactor) May 14, 2020, 14:53 (GMT) |
EEVEE: Rewrite Passes and Material handling Passes of the same type are now chained together and reusing the same shgroup when possible. Materials are now always handled as a nodetree compiled shader (GPUMaterial) even for default materials. Render passes use a ubo reference to change output pass type instead of creating a lot of DRWPasses. # Conflicts: # source/blender/draw/engines/eevee/eevee_materials.c |
Commit Details:
Full Hash: 8197022d6cac82543bf873d0077e9f2e4e9ef0d7
Parent Commit: 6e18b02
Lines Changed: +1030, -1564