Blender Git Commit Log
Git Commits -> Revision 82957cf
Revision 82957cf by Clément Foucault (master) March 10, 2018, 01:18 (GMT) |
Eevee: Make use of the new view matrix UBO. |
Commit Details:
Full Hash: 82957cfec8818b97b1c91b2c36b6efd585f0ab3b
Parent Commit: 41abbc2
Lines Changed: +69, -31
13 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+31, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+10, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_mist.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_occlusion.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+3, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+16, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+0, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl (+0, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+10, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_mist.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_occlusion.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+3, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+16, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl (+0, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+0, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl (+0, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -8) (Diff)