Blender Git Commit Log
Git Commits -> Revision 83de5cb
Revision 83de5cb by Campbell Barton (master) November 11, 2012, 01:54 (GMT) |
bge mesh conversion speedup, avoid calling ConvertMaterial() on every face. now do per material bucket. |
Commit Details:
Full Hash: 83de5cb30831328548502126dff84ffdb72544f2
SVN Revision: 52084
Parent Commit: dfc5542
Lines Changed: +86, -101
5 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+80, -59) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+2, -32) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+2, -8) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+2, -32) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+2, -8) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -1) (Diff)