Blender Git Commit Log

Git Commits -> Revision dfc5542

Revision dfc5542 by Campbell Barton (master)
November 11, 2012, 00:39 (GMT)
game engine material conversion: don't use the material to convert vertex colors, then extract back out (pre face).

Commit Details:

Full Hash: dfc55421dfed71b3b9cc074d1d3919bd02168ad7
SVN Revision: 52083
Parent Commit: f8af810
Lines Changed: +20, -48

7 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+8, -21) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+1, -20) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+6, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021