Blender Git Commit Log
Git Commits -> Revision dfc5542
Revision dfc5542 by Campbell Barton (master) November 11, 2012, 00:39 (GMT) |
game engine material conversion: don't use the material to convert vertex colors, then extract back out (pre face). |
Commit Details:
Full Hash: dfc55421dfed71b3b9cc074d1d3919bd02168ad7
SVN Revision: 52083
Parent Commit: f8af810
Lines Changed: +20, -48
7 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+8, -21) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+1, -20) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+6, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+1, -20) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+6, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -1) (Diff)