Blender Git Commit Log
Git Commits -> Revision 85bd1a8
June 4, 2016, 19:41 (GMT) |
Cycles: Write denoising feature passes With this commit, the newly added passes finally get some content. The three explicitly stored features are the surface normal, the albedo of the surface and the path length from the camera. These features will be used by the denoiser to "understand" where differences in lighting come from - for example, the normal pass allows the denoiser to smooth the noise on a wall, but keep the edge in the corner of the room perfectly sharp. To preserve small detail like bumpmapped reflections, the actual normal used for shading is stored instead of the surface normal which is used for the regular Normal pass. The main purpose of the albedo pass is to preserve fine texture detail, but can also help to detect object borders. The depth pass helps for some edges where both surfaces have the same orientation (so that normal don't help), but its variance also helps to detect depth-of-field blurring. The real image passes aren't stored yet because they still require a bit of refactoring. |
Commit Details:
Full Hash: 85bd1a8ad4a4b8bec691805a2b1fa27db4500954
Parent Commit: a2d3380
Lines Changed: +169, -18