Blender Git Commit Log

Git Commits -> Revision 85cf377

August 3, 2012, 23:45 (GMT)
Patch from Daniel Stokes to fix bugs when using VBOs and a mesh gets split across different material buckets.

Commit Details:

Full Hash: 85cf3778eccabc4dd6c4312a1b5fc5ecf9704093
SVN Revision: 49546
Parent Commit: 3273726
Lines Changed: +19, -4

2 Modified Paths:

/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+19, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+0, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021