Blender Git Commit Log

Git Commits -> Revision 872dc31

Revision 872dc31 by Daniel Stokes (soc-2013-bge)
July 1, 2013, 09:12 (GMT)
Starting support for mesh and material levels of detail in the game engine. They work for simple cases, but break in more advanced usage such as dupligroups.

Commit Details:

Full Hash: 872dc3176504fa7cfed8e88349e8debae76bbc02
SVN Revision: 57899
Parent Commit: 26bacde
Lines Changed: +81, -3

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019