Blender Git Commit Log

Git Commits -> Revision 8936550

Revision 8936550 by Clément Foucault (master)
March 14, 2021, 16:19 (GMT)
EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfaces

Accumulate error caused by the low amount of integration slices and
correct it for the low roughness surfaces.

This increases light leak but it is less distracting than dark fringe
everywhere.

Commit Details:

Full Hash: 8936550269333297f6c083c92c90f11660b22e33
Parent Commit: 448cb5d
Lines Changed: +19, -5

2 Modified Paths:

/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+17, -4) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021