Blender Git Commit Log
Git Commits -> Revision 893e93b
January 27, 2007, 13:33 (GMT) |
Fix for a segfault in the new Displace modifier UV layer selection code: If the "UV" texture coordinate option is selected while no UV layers exist, the UV layer name in the modifier is blank. This is not a problem while no UV layers exist, but if a UV layer is added the modifier code attempts to use UV coordinates without handling the missing layer name correctly, leading to a segfault. This only occurs when the modifier stack is recalculated before a modifier UI redraw, as the UI redraw updates the layer name. This fix handles a missing UV layer name by setting it to the active UV layer. |
Commit Details:
Full Hash: 893e93bb5f82bb14e49b2ab1162308deda39632d
SVN Revision: 9927
Parent Commit: 735b426
Lines Changed: +5, -0
1 Modified Path:
/source/blender/blenkernel/intern/modifier.c (+5, -0) (Diff)