Blender Git Commit Log

Git Commits -> Revision 8ac1f03

Revision 8ac1f03 by Clément Foucault (master)
April 21, 2017, 14:43 (GMT)
Eevee: Cascaded Shadow Maps, follow up.

- Compute coarse bounding box of split frustum. Can be improved
- Make use of 4 cascade.
- View dependant glitches are fixed.
- Optimized shader code.

Commit Details:

Full Hash: 8ac1f03f411c98efe4ca4d568a2b231ff59b2505
Parent Commit: cc2d501
Lines Changed: +157, -46

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_lights.c (+121, -25) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+3, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+31, -10) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021