Blender Git Commit Log
Git Commits -> Revision 8ba6103
Revision 8ba6103 by Dalai Felinto (master) November 22, 2017, 09:13 (GMT) |
SceneRenderLayer > SceneLayer: Convert Lay There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit. |
Commit Details:
Full Hash: 8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee
Parent Commit: 0a6df6b
Lines Changed: +33, -66
20 Modified Paths:
/intern/cycles/blender/blender_sync.cpp (+1, -1) (Diff)
/intern/cycles/blender/blender_sync.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/scene.c (+0, -1) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+8, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+5, -5) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+3, -6) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -3) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -5) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+0, -19) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+0, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -9) (Diff)
/source/blender/render/intern/source/pipeline.c (+0, -1) (Diff)
/source/blender/render/intern/source/rendercore.c (+3, -3) (Diff)
/source/blender/render/intern/source/render_result.c (+0, -3) (Diff)
/source/blender/render/intern/source/shadeinput.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/intern/cycles/blender/blender_sync.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/scene.c (+0, -1) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+8, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+5, -5) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+3, -6) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -3) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -5) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+0, -19) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+0, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -9) (Diff)
/source/blender/render/intern/source/pipeline.c (+0, -1) (Diff)
/source/blender/render/intern/source/rendercore.c (+3, -3) (Diff)
/source/blender/render/intern/source/render_result.c (+0, -3) (Diff)
/source/blender/render/intern/source/shadeinput.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)