Blender Git Commit Log
Git Commits -> Revision 8bb39a5
Revision 8bb39a5 by Sergey Sharybin (master) October 22, 2013, 15:19 (GMT) |
Making real need to remove proxies Otherwise some invalid pointers will be left which could be harmless if real object stays local, but crashes when linking them to another files. Was discovered here in the studio during Project Pampa, and the steps to reproduce are: - Create lib.blend, put armature and cube to it. Create a group with them. - Create scene.blend and link group from lib.blend. - Make a proxy from armature. - Make group real. - Add real objects to a group. - Create comp.blend and link group from scene.blend. This step will creah. |
Commit Details:
Full Hash: 8bb39a536b741e1ccf55fb4cef6b5f580393c2b9
SVN Revision: 60898
Parent Commit: df55389
Lines Changed: +19, -0