Blender Git Commit Log

Git Commits -> Revision 8c4a931

Revision 8c4a931 by Ton Roosendaal (master)
December 28, 2010, 17:03 (GMT)
Bugfix #21825

Auto-IK: applying back the IK transform on bones fails for constrainted
bones themselves. This would require the post-transform of IK to be
converted to a pre-transform for the constraint. That's too much of
a headache for bugfixing days.

To keep the autoIK feature work it now stops IK chains at constrainted
bones. Added todo item for a matrix wizzard to fix this one day.

(What would be really cool is a matrix-api for armature to easily
get all the required pre- and post transforms and apply. There's a lot
of duplicate exception handling for hinge bones for example.)

Commit Details:

Full Hash: 8c4a93110e764b71eb098bcc24f1cc03105f1d67
SVN Revision: 33930
Parent Commit: 98ec317
Lines Changed: +6, -0

1 Modified Path:

/source/blender/editors/transform/transform_conversions.c (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021