Blender Git Commit Log

Git Commits -> Revision 8dde1e1

Revision 8dde1e1 by Sergey Sharybin (master)
September 11, 2018, 12:45 (GMT)
FIx/workaround wrong number of primitives in PBVG grid buffers

Nodes can have different number of grids, so can not so simply
re-use index buffer across nodes. For now allow re-using buffer
if number of grids matches.

The issue is, number of grids is probably almost never matches,
so in order to have this optimization working need more tricks.
Maybe we can "instance" index buffers?

Commit Details:

Full Hash: 8dde1e13e26b78295e112fccac0b2c4dfbd42e3c
Parent Commit: 7951adf
Lines Changed: +4, -1

1 Modified Path:

/source/blender/gpu/intern/gpu_buffers.c (+4, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021