Blender Git Commit Log
Git Commits -> Revision 8e36089
Revision 8e36089 by Clément Foucault (master) August 10, 2017, 13:43 (GMT) |
Eevee: LUT generation. We generate a 3D lut to precompute the btdf intensity. I decided to use a 64*64*16 (N dot V, ior, roughness) because the btdf varies less with roughness than with IOR. We also remap the ior to better use the space in the LUT. |
Commit Details:
Full Hash: 8e36089e411391243617808413d4d2b550aeb3b3
Parent Commit: 4ec5865
Lines Changed: +152, -2
1 Added Path:
/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl (+59, -0) (View)