Blender Git Commit Log
Git Commits -> Revision 8e37eb1
Revision 8e37eb1 by Clément Foucault (master) December 10, 2018, 18:02 (GMT) |
Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colors Alpha blending is causing too many issues. Revert back to something simpler. |
Commit Details:
Full Hash: 8e37eb10a1899dc6cf54b68880bba6fa5812c93f
Parent Commit: 834bf35
Lines Changed: +12, -2
6 Modified Paths:
/source/blender/draw/intern/draw_common.c (+4, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+1, -0) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+2, -0) (Diff)
/source/blender/draw/modes/shaders/common_globals_lib.glsl (+1, -0) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl (+3, -1) (Diff)
/source/blender/draw/intern/draw_common.h (+1, -0) (Diff)
/source/blender/draw/modes/edit_mesh_mode.c (+2, -0) (Diff)
/source/blender/draw/modes/shaders/common_globals_lib.glsl (+1, -0) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl (+3, -1) (Diff)