Blender Git Commit Log
Git Commits -> Revision 8fd0b50
Revision 8fd0b50 by Brecht Van Lommel (apricot) June 17, 2008, 22:03 (GMT) |
Apricot Branch: GLSL ==================== * GLSL in the game engine now uses the second uv layer too. |
Commit Details:
Full Hash: 8fd0b50602acc87ccc49279ceb0cf0978133e704
SVN Revision: 15258
Parent Commit: a379a50
Lines Changed: +50, -32
6 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+28, -23) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+10, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+10, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)