Blender Git Commit Log
Git Commits -> Revision 90efcd6
Revision 90efcd6 by Clément Foucault (master) September 10, 2017, 01:09 (GMT) |
Eevee: Shadows: Add cubemap filtering and adaptive sample count. Filter size is constant in world space and not dependant of shadow resolution. The filter size is limited to the number of precomputed samples. |
Commit Details:
Full Hash: 90efcd6df7189d5c3634add848ef238b45dc6121
Parent Commit: 314739b
Lines Changed: +89, -37
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lights.c (+55, -9) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_copy_frag.glsl (+22, -12) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl (+9, -13) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_copy_frag.glsl (+22, -12) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl (+9, -13) (Diff)