Blender Git Commit Log
Git Commits -> Revision 9105835
Revision 9105835 by Dalai Felinto (master) February 14, 2012, 18:23 (GMT) |
font objects in blenderplayer fail when object with alpha is rendered the embed bge has its own DisableForText() routine which prepares the GL flags for the text render. For some reason blenderplayer is taking a slim approach and going straight for the rendering. This routine helps to address this bug/case (non reported, foundin my own project files). If need arises we should move this to its own routine incorporating the other GL tests the embed bge performs. |
Commit Details:
Full Hash: 91058355cc0508ed938aa1cb2d1f35bb1b529cf6
SVN Revision: 44117
Parent Commit: 001299a
Lines Changed: +23, -0
1 Modified Path:
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+23, -0) (Diff)