Blender Git Commit Log

Git Commits -> Revision 9177bb3

Revision 9177bb3 by Clément Foucault (master)
January 11, 2019, 15:00 (GMT)
Workbench: Support node texture "closest" interpolation option

This makes it possible to paint pixel art using the workbench.

Cubic interpolation is not supported but could be added if needed.

Commit Details:

Full Hash: 9177bb33f68f66609b29e1e53a90552cae8026b3
Parent Commit: 1459a70
Lines Changed: +71, -45

7 Modified Paths:

/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl (+10, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+2, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+2, -4) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+16, -13) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+16, -22) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+22, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021