Blender Git Commit Log
Git Commits -> Revision 9323996
Revision 9323996 by Clément Foucault (master) May 29, 2017, 13:52 (GMT) |
3D grid: Fix precision issue 2/2 We now floor the corner position and use this position as origin. This gives us perfect derivatives in all cases even if very far from the origin. Unfortunately this won't fix the low precision of coordinates used for computing the actual grid size, resulting in thick, non-smoothed lines. Also did a bit of refactor how the axes are drawn. |
Commit Details:
Full Hash: 932399612bdd444cdf7438ef04427864564b41b4
Parent Commit: 330007f
Lines Changed: +95, -58