Blender Git Commit Log
Git Commits -> Revision 93881a2
Revision 93881a2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 6, 2021, 14:36 (GMT) |
EEVEE: LookDev: Add back overlay support This differs a bit from old implementation. - Instead of manually adjusting the viewport we correctly place the sphere in the vertex shader. - Rendering happens after TAA accumulation: This is because we now support panoramic cameras and TAA would distort the spheres. |
Commit Details:
Full Hash: 93881a2a8e58ae0dfbf0ecadd9341e95fbdcea8b
Parent Commit: 04f053c
Lines Changed: +232, -40
2 Added Paths:
/source/blender/draw/engines/eevee/shaders/eevee_surface_hair_vert.glsl (+12, -0) (View)
/source/blender/draw/engines/eevee/shaders/eevee_surface_lookdev_vert.glsl (+34, -0) (View)
/source/blender/draw/engines/eevee/shaders/eevee_surface_lookdev_vert.glsl (+34, -0) (View)
8 Modified Paths:
/source/blender/draw/CMakeLists.txt (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_id_map.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_instance.cc (+5, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.cc (+146, -26) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.hh (+19, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_material.cc (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_material.hh (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+5, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_id_map.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_instance.cc (+5, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.cc (+146, -26) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.hh (+19, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_material.cc (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_material.hh (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+5, -1) (Diff)