Blender Git Commit Log
Git Commits  -> Revision 94084b2
		
			
			
		
Revision 94084b2 by Jacques Lucke (master) June 16, 2021, 10:20 (GMT)  | 
Geometry Nodes: fix z-up spline normal calculation Previously it didn't work when the tangents were collinear to the z axis.  | 
Commit Details:
Full Hash: 94084b2d3c5d151dc6ab19c9868813ac5eacf336
Parent Commit: 00fc110
Lines Changed:  +13,  -3
1 Modified Path:
/source/blender/blenkernel/intern/spline_base.cc (+13, -3) (Diff)


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