Blender Git Commit Log

Git Commits -> Revision 94084b2

Revision 94084b2 by Jacques Lucke (master)
June 16, 2021, 10:20 (GMT)
Geometry Nodes: fix z-up spline normal calculation

Previously it didn't work when the tangents were collinear to the z axis.

Commit Details:

Full Hash: 94084b2d3c5d151dc6ab19c9868813ac5eacf336
Parent Commit: 00fc110
Lines Changed: +13, -3

1 Modified Path:

/source/blender/blenkernel/intern/spline_base.cc (+13, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021