Blender Git Commit Log
Git Commits -> Revision 951c179
Revision 951c179 by Sergey Sharybin (master) November 25, 2011, 12:55 (GMT) |
Do not use transparent rendering in 3d viewport for objects which are in edit mode Transparent rendering can't be implemented in way it gives accurate shading in 3d viewport. It's acceptable for object mode, but when you're in edit mode it gives more problems than benefits of seeing transparent faces. This is possible fix for for weird polygons in [#29255] Object invisible and weird polygons appearance |
Commit Details:
Full Hash: 951c1798ab54b32d3be204a0ae48144dc116f536
SVN Revision: 42158
Parent Commit: 3a2cb0e
Lines Changed: +2, -6
1 Modified Path:
/source/blender/editors/space_view3d/drawobject.c (+2, -6) (Diff)