Blender Git Commit Log
Git Commits -> Revision 95701b0
Revision 95701b0 by Luca Rood (surface-deform-modifier) November 25, 2016, 16:49 (GMT) |
Fix (unreported) looptri array not being recalculated in ccgDM and emDM In ccgDM and emDM, looptri array recalculation was being handled directly by `*DM_getLoopTriArray` (`getLoopTriArray` callback), while `*DM_recalcLoopTri` (`recalcLoopTri` callback) was doing nothing. This results in the array not being recalculated when other functions that depend on the array data are called. These functions, such as `getNumLoopTris`, call `recalcLoopTri` to ensure the data is up to date, but in the case of CCGDerivedMesh that was doing nothing. This moves all the recalculation code to `ccgDM_recalcLoopTri` and makes `ccgDM_getLoopTriArray` call that. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2375 |
Commit Details:
Full Hash: 95701b0b04a2e4a3275a272b1768298ed92852e2
Parent Commit: 4d3d2d0
Lines Changed: +59, -58