Blender Git Commit Log

Git Commits -> Revision 95963ce

Revision 95963ce by Sergey Sharybin (opensubdiv-modifier)
July 25, 2014, 11:01 (GMT)
OpenSubdiv: Hook up UV attributes from OSD to GPU_material pipeline

For now active UV map is used for all the attributes, but that's
rather simple to fix now.

Commit Details:

Full Hash: 95963cefa36dc88063e07e2716f5e77d46836147
Parent Commit: 85aa868
Lines Changed: +94, -11

8 Modified Paths:

/intern/opensubdiv/opensubdiv_capi.cc (+5, -2) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+2, -1) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+14, -2) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.h (+3, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+60, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+1, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+8, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021