Blender Git Commit Log
Git Commits -> Revision 95963ce
Revision 95963ce by Sergey Sharybin (opensubdiv-modifier) July 25, 2014, 11:01 (GMT) |
OpenSubdiv: Hook up UV attributes from OSD to GPU_material pipeline For now active UV map is used for all the attributes, but that's rather simple to fix now. |
Commit Details:
Full Hash: 95963cefa36dc88063e07e2716f5e77d46836147
Parent Commit: 85aa868
Lines Changed: +94, -11
8 Modified Paths:
/intern/opensubdiv/opensubdiv_capi.cc (+5, -2) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+2, -1) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+14, -2) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.h (+3, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+60, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+1, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+8, -0) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+2, -1) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+14, -2) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.h (+3, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+60, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+1, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+8, -0) (Diff)