Blender Git Commit Log
Git Commits -> Revision 9611202
Revision 9611202 by Sergey Sharybin (master) January 5, 2013, 08:24 (GMT) |
Fix #33753: Not selected surface objects don't update in view if shading is changed In fact surfaces should be displaying the same way in textures and solid shading, but they used to change a way they're displaying by draw_textured_end not resetting light model properly, leaving two-sided shading for all further objects draw. |
Commit Details:
Full Hash: 9611202f285547d9791a793581c2641349bc2211
SVN Revision: 53575
Parent Commit: 0d678e7
Lines Changed: +1, -0
1 Modified Path:
/source/blender/editors/space_view3d/drawmesh.c (+1, -0) (Diff)