Blender Git Commit Log
Git Commits -> Revision 9643c26
Revision 9643c26 by Lukas Toenne (temp_merge_gooseberry_hair) January 19, 2015, 19:28 (GMT) |
New operator for copying (hair) particle systems from one object to another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model. |
Commit Details:
Full Hash: 9643c26a080d7be2f87ddcebcc31ed4f7d718124
Parent Commit: ffca4ea
Lines Changed: +323, -64
5 Modified Paths:
/source/blender/blenkernel/intern/particle.c (+1, -0) (Diff)
/source/blender/editors/physics/particle_edit.c (+10, -8) (Diff)
/source/blender/editors/physics/particle_object.c (+310, -56) (Diff)
/source/blender/editors/physics/physics_intern.h (+1, -0) (Diff)
/source/blender/editors/physics/physics_ops.c (+1, -0) (Diff)
/source/blender/editors/physics/particle_edit.c (+10, -8) (Diff)
/source/blender/editors/physics/particle_object.c (+310, -56) (Diff)
/source/blender/editors/physics/physics_intern.h (+1, -0) (Diff)
/source/blender/editors/physics/physics_ops.c (+1, -0) (Diff)