Blender Git Commit Log

Git Commits -> Revision 972650d

Revision 972650d by Tamito Kajiyama (master)
January 30, 2010, 01:36 (GMT)
Improvements of mesh importing.

Previously mesh vertices imported from vlak nodes were transformed
from the camera coordinate system to the object local coordinate
system. This causes a difficulty in recovering object local vertices
when mesh deforming modifiers (e.g., curve, cloth, and soft body) have
been applied. Now the view map creation is done based on mesh
vertices in the camera coordinate system. Advantages of this approach
includes: 1) faster mesh importing because of less matrix-based
transformations; and 2) proper handling of meshes with deforming
modifiers.

Commit Details:

Full Hash: 972650d98304509c4d8aec96f9eb55dfb06b4049
SVN Revision: 26410
Parent Commit: c21908d
Lines Changed: +15, -44

2 Modified Paths:

/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp (+7, -37) (Diff)
/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp (+8, -7) (Diff)
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