Blender Git Commit Log
Git Commits -> Revision 972650d
Revision 972650d by Tamito Kajiyama (master) January 30, 2010, 01:36 (GMT) |
Improvements of mesh importing. Previously mesh vertices imported from vlak nodes were transformed from the camera coordinate system to the object local coordinate system. This causes a difficulty in recovering object local vertices when mesh deforming modifiers (e.g., curve, cloth, and soft body) have been applied. Now the view map creation is done based on mesh vertices in the camera coordinate system. Advantages of this approach includes: 1) faster mesh importing because of less matrix-based transformations; and 2) proper handling of meshes with deforming modifiers. |
Commit Details:
Full Hash: 972650d98304509c4d8aec96f9eb55dfb06b4049
SVN Revision: 26410
Parent Commit: c21908d
Lines Changed: +15, -44