Blender Git Commit Log
Git Commits -> Revision 97e3a2d
Revision 97e3a2d by Aaron Carlisle (master) December 6, 2021, 23:52 (GMT) |
Shader Nodes: Migrate shader category to new node socket declaration API No functional changes, tests passed and I double checked the nodes by hand. |
Commit Details:
Full Hash: 97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
Parent Commit: b169670
Lines Changed: +272, -315
19 Modified Paths:
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc (+15, -16) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc (+8, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc (+9, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc (+12, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc (+18, -15) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc (+41, -30) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc (+55, -53) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc (+9, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc (+13, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc (+7, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc (+6, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc (+12, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.cc (+7, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.cc (+5, -9) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc (+8, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc (+15, -17) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc (+7, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc (+17, -22) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc (+8, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc (+8, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc (+9, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc (+12, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc (+18, -15) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc (+41, -30) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc (+55, -53) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc (+9, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc (+13, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc (+7, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc (+6, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc (+12, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.cc (+7, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.cc (+5, -9) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc (+8, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc (+15, -17) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc (+7, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc (+17, -22) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc (+8, -13) (Diff)