Blender Git Commit Log
Git Commits -> Revision 9829ba3
Revision 9829ba3 by Sergey Sharybin (master) October 10, 2012, 05:56 (GMT) |
Color Management: fixed color management-less texture rendering There was a missing check for whether color management enabled or not when converting byte textures to linear space. This commit also fixes wrong texture preview rendering, which was applying sRGB transform twice, making procedural textures bright. This will make float textures being previewed dark (in a linear space) but that's how it used to behave in pre-OCIO color management. |
Commit Details:
Full Hash: 9829ba31b9654fd402ef6ca5cee78cc474d01225
SVN Revision: 51242
Parent Commit: 7dc19e0
Lines Changed: +15, -16
5 Modified Paths:
/source/blender/editors/render/render_preview.c (+2, -11) (Diff)
/source/blender/render/intern/include/render_types.h (+3, -0) (Diff)
/source/blender/render/intern/source/envmap.c (+1, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+4, -0) (Diff)
/source/blender/render/intern/source/render_texture.c (+5, -5) (Diff)
/source/blender/render/intern/include/render_types.h (+3, -0) (Diff)
/source/blender/render/intern/source/envmap.c (+1, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+4, -0) (Diff)
/source/blender/render/intern/source/render_texture.c (+5, -5) (Diff)