Blender Git Commit Log

Git Commits -> Revision 988a14a

Revision 988a14a by Joshua Leung (master)
May 25, 2018, 14:36 (GMT)
COW Fix: Transforming animated objects would jump when starting transforms

Just as with my earlier fix for bones (0492e56fece3e0c7d7d43a8d06b393bc9f911fa2),
here we're reading evaluated object values into the "i" versions of each transform
property, and using the original/non-evaluated data for the pointers.

XXX:
What's not clear though is what we should be doing with the "BKE_object_where_is_calc()"
calls here. They currently use ob, but that probably shouldn't happen... and ob_eval
should in theory have a more up-to-date version of what it would need to evaluate!

Commit Details:

Full Hash: 988a14aa143e82be3c50c3df82c860fbdf3207b0
Parent Commit: 51926de
Lines Changed: +29, -26

1 Modified Path:

/source/blender/editors/transform/transform_conversions.c (+29, -26) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021