Blender Git Commit Log
Git Commits -> Revision 98c7e75
Revision 98c7e75 by Sergey Sharybin (master) September 12, 2016, 13:39 (GMT) |
Graph editor: Add channel option to make it persistent on display The idea is to allow certain animation channels to be always visible in animation editors. So, for example, one can pin Camera animation to the editor so it is always possible to refine/tweak camera animation when animating something else in the scene. There is probably some more polishing required, and some current limitations could be solved in the future but should be a good starting point already. Currently only works for object without recursing into deeper datablock (so for example, it's not possible to pin object material animation). Studio request by Colin Levy. |
Commit Details:
Full Hash: 98c7e7589754500eb4a24825f71e46dd77e29983
Parent Commit: 0f8f494
Lines Changed: +67, -16
5 Modified Paths:
/source/blender/editors/animation/anim_channels_defines.c (+50, -12) (Diff)
/source/blender/editors/animation/anim_channels_edit.c (+5, -1) (Diff)
/source/blender/editors/animation/anim_filter.c (+6, -1) (Diff)
/source/blender/editors/include/ED_anim_api.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_anim_types.h (+4, -1) (Diff)
/source/blender/editors/animation/anim_channels_edit.c (+5, -1) (Diff)
/source/blender/editors/animation/anim_filter.c (+6, -1) (Diff)
/source/blender/editors/include/ED_anim_api.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_anim_types.h (+4, -1) (Diff)