Blender Git Commit Log
Git Commits -> Revision 98c8b5a
Revision 98c8b5a by Dalai Felinto (master) June 29, 2017, 17:07 (GMT) |
No need to free all the shaders when appending or reloading libraries To recompile all the shaders is expensive. And something to be avoided at all costs. It was needed before because for every new lamp in the file we needed to recompile the shaders. Now this is no longer required since we are using UBOs for the sahders. |
Commit Details:
Full Hash: 98c8b5a6fbdc47eb13d3d2d19457135ef54774cd
Parent Commit: 2c62493
Lines Changed: +0, -6
1 Modified Path:
/source/blender/windowmanager/intern/wm_files_link.c (+0, -6) (Diff)