Blender Git Commit Log
Git Commits -> Revision 9c2f459
February 10, 2021, 04:09 (GMT) |
EEVEE: Improve / fix GGX LUTs This modifies the principled BSDF and the Glass BSDF which now have better fit to multiscatter GGX. Code to generate the LUT have been updated and can run at runtime. The refraction LUT has been changed to have the critical angle always centered around one pixel so that interpolation can be mitigated. Offline LUT data will be updated in another commit. |
Commit Details:
Full Hash: 9c2f45981691ee2a2c2774e7f51fa32582a1eaec
Parent Commit: b1840d1
Lines Changed: +256, -242
12 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lut_gen.c (+63, -120) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+17, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+2, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl (+42, -32) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl (+55, -36) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl (+47, -33) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+14, -6) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+7, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_lut_gen.c (+63, -120) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+17, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+2, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl (+42, -32) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl (+55, -36) (Diff)
/source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl (+47, -33) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+14, -6) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+7, -4) (Diff)