Blender Git Commit Log

Git Commits -> Revision 9c49c2e

Revision 9c49c2e by Clément Foucault (master)
February 18, 2019, 13:17 (GMT)
GPU: Change multisample resolve shader to output min depth

This will effectively make the AA passes thicker in some cases but it is
required for better AA on wireframes. The trick is to occlude the wire
passes so that they do not output fragment that could be behind actual
geometry.

Commit Details:

Full Hash: 9c49c2ef0c52594a4ad6e90b617ec1007819a526
Parent Commit: 600da00
Lines Changed: +5, -13

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_image_multisample_resolve_frag.glsl (+5, -13) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021