Blender Git Commit Log
Git Commits -> Revision 9c4b18d
Revision 9c4b18d by Jacques Lucke (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Geometry Nodes: dim links whose start and end sockets are not visible This makes node trees with long links that cross other nodes easier to work with. Dimmed links will be ignored by various modal operators like cut and reroute insertion. Differential Revision: https://developer.blender.org/D11813 |
Commit Details:
Full Hash: 9c4b18dd9621e03df065e8c6bf854daa1a34060f
Parent Commit: 04d5bac
Committed By: Fabian Schempp
Lines Changed: +65, -10
6 Modified Paths:
/source/blender/editors/space_node/drawnode.cc (+23, -3) (Diff)
/source/blender/editors/space_node/node_add.cc (+1, -1) (Diff)
/source/blender/editors/space_node/node_edit.cc (+24, -0) (Diff)
/source/blender/editors/space_node/node_intern.h (+2, -0) (Diff)
/source/blender/editors/space_node/node_relationships.cc (+11, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl (+4, -0) (Diff)
/source/blender/editors/space_node/node_add.cc (+1, -1) (Diff)
/source/blender/editors/space_node/node_edit.cc (+24, -0) (Diff)
/source/blender/editors/space_node/node_intern.h (+2, -0) (Diff)
/source/blender/editors/space_node/node_relationships.cc (+11, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl (+4, -0) (Diff)