Blender Git Commit Log
Git Commits -> Revision 9c629b0
Revision 9c629b0 by Jeroen Bakker (master) June 15, 2018, 15:42 (GMT) |
Workbench OpenGL render: always render alpha on 1.0 Old implementation rendered alpha to 0.0 for background, but only during deferred rendering. We should attach this to an DNA setting and also let the forward shading respect this. But for now this is a better default |
Commit Details:
Full Hash: 9c629b06bfdf645c009d953902c936b82900053a
Parent Commit: 3e4bf31
Lines Changed: +8, -5
4 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl (+3, -3) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+2, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl (+3, -3) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+2, -1) (Diff)