Blender Git Commit Log
Git Commits -> Revision 9c63878
Revision 9c63878 by Sergey Sharybin (master) July 22, 2016, 14:12 (GMT) |
OpenSubdiv: Initial support of UV maps in material shading mode |
Commit Details:
Full Hash: 9c6387808590f8ea65f37bba17f3683c62ec0722
Parent Commit: b2f91d8
Lines Changed: +53, -13
6 Modified Paths:
/intern/opensubdiv/gpu_shader_opensubd_display.glsl (+1, -0) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+35, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+11, -7) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -2) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+4, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+1, -0) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+35, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+11, -7) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -2) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+4, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+1, -0) (Diff)