Blender Git Commit Log
Git Commits -> Revision 9d3c77e
Revision 9d3c77e by Erwin Coumans (master) September 26, 2008, 06:25 (GMT) |
support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects. |
Commit Details:
Full Hash: 9d3c77ec6277b28993f76804cd975b3684a304e9
SVN Revision: 16738
Parent Commit: a1bef84
Lines Changed: +162, -103
5 Modified Paths:
/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp (+52, -34) (Diff)
/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h (+7, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+3, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+85, -66) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+15, -2) (Diff)
/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h (+7, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+3, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+85, -66) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+15, -2) (Diff)