Blender Git Commit Log

Git Commits -> Revision a0aa0fc

February 22, 2017, 14:56 (GMT)
Cycles: Add names to buffer allocations

This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.

Commit Details:

Full Hash: a0aa0fce2afda3706172dfa7099785bc2d66d044
Parent Commit: 92ce4a8
Lines Changed: +53, -29

14 Modified Paths:

/intern/cycles/device/device.cpp (+1, -1) (Diff)
/intern/cycles/device/device.h (+1, -1) (Diff)
/intern/cycles/device/device_cpu.cpp (+8, -2) (Diff)
/intern/cycles/device/device_cuda.cpp (+9, -3) (Diff)
/intern/cycles/device/device_multi.cpp (+2, -2) (Diff)
/intern/cycles/device/device_network.cpp (+8, -2) (Diff)
/intern/cycles/device/device_split_kernel.cpp (+5, -5) (Diff)
/intern/cycles/device/opencl/opencl.h (+1, -1) (Diff)
/intern/cycles/device/opencl/opencl_base.cpp (+9, -3) (Diff)
/intern/cycles/device/opencl/opencl_split.cpp (+1, -1) (Diff)
/intern/cycles/render/bake.cpp (+2, -2) (Diff)
/intern/cycles/render/buffers.cpp (+2, -2) (Diff)
/intern/cycles/render/light.cpp (+2, -2) (Diff)
/intern/cycles/render/mesh_displace.cpp (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021