Blender Git Commit Log
Git Commits -> Revision a3a6cda
Revision a3a6cda by Jeroen Bakker (master) June 21, 2019, 07:47 (GMT) |
Fix T65745: Bone Selection X-Ray Drawing. The Pose Bone Selection used normal matric multiplication, but that mismatched the Depth buffer from all draw engines. They used the optimized matrices from common_view_lib. This change will use the optimized version, so the depth buffer matches and the render artifacts would be correct. Please note that bone selection is not using shcfg and therefore render clipping is still off. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5100 |
Commit Details:
Full Hash: a3a6cda8fb678432e0552d23b0226e8617f26e5f
Parent Commit: 0c538fc
Lines Changed: +24, -1
1 Added Path:
/source/blender/draw/modes/shaders/pose_selection_vert.glsl (+12, -0) (View)