Blender Git Commit Log
Git Commits -> Revision a4e6967
Revision a4e6967 by Antonis Ryakiotakis (master) February 21, 2012, 19:41 (GMT) |
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea! |
Commit Details:
Full Hash: a4e69673233e2506075ff43e3cdb09652fd66236
SVN Revision: 44308
Parent Commit: 9c3710d
Lines Changed: +49, -60
6 Modified Paths:
/source/blender/blenkernel/BKE_mesh.h (+1, -1) (Diff)
/source/blender/editors/mesh/bmesh_utils.c (+4, -9) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+10, -14) (Diff)
/source/blender/editors/uvedit/uvedit_intern.h (+1, -1) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -6) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+32, -29) (Diff)
/source/blender/editors/mesh/bmesh_utils.c (+4, -9) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+10, -14) (Diff)
/source/blender/editors/uvedit/uvedit_intern.h (+1, -1) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -6) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+32, -29) (Diff)