Blender Git Commit Log

Git Commits -> Revision 9c3710d

Revision 9c3710d by Antonis Ryakiotakis (master)
February 21, 2012, 18:20 (GMT)
uv stitch static island highlight ported to bmesh system.

Unfortunately since we are missing a way to tesselate uvs, the result will look good only on concave faces since we are essentially using a triangle fan to draw. When a tesselation of uv polygons is possible the tool should also change to use that instead. This will also influence the preview drawing code, coming next.

Commit Details:

Full Hash: 9c3710df1f03ce9d792ad39b6d4a2563c73f19bc
SVN Revision: 44307
Parent Commit: fe807c0
Lines Changed: +44, -39

2 Modified Paths:

/source/blender/editors/uvedit/uvedit_intern.h (+4, -2) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+40, -37) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021